Once More Into the Depths
Session 5 Recap Part 2
From the Journal of Carlotta Dumaine, Dawnbringer of Sarenrae
Sunday, 10th of Pharast, 4712AR - Night
Inside the guard
room we were greeted with a macabre site. On a long table sat the remains of
three skulls. Each skull had been broken and someone had attempted to recreate
a fourth skull from the shattered pieces of the other three. Slumped over on
the floor behind the table was the rotting corpse of a dwarf, its wiry red hair
still vibrant. It was here that the Mosswater Marauder had met his end. As
expected the spirit of the insane dwarf appeared and the three skulls on the
table floated into the air to attack us. Though the fight was strange, it did
not offer us the trouble that we had expected and after crushing the floating
skulls, we made quick work of the Maruader. Behind the Marauder’s body we found
a hidden niche that contained some treasure, including a magical rope.
Sunday, 10th of Pharast, 4712AR - Night
Things grow more
harrowing and horrifying the deeper we delve into Harrowstone’s bowels. One
would think we follow a path to the underworld itself, where all manner of
demons dwell.
After resting up
in town and resupplying it was decided that we needed more muscle to successful
brave Harrowstone’s lower level. Gisley spoke with Jorfa the dwarven smith, who
agreed to accompany us. She went into the back of her shop and returned, decked
out in a suit of mithril plate and carrying a hammer and shield, the latter of
which looked quite valuable, as it was studded with gemstones.
Our number now
at seven, we headed back to the prison once again. After retracing our steps we
entered the northern wing, known as “The Oubliette”, where the Lopper had been
held in life. The room was dark and lined with cell. On the centre of the
chamber was an iron grate with a rope attached to it that led down deeper into
the darkness. The walls were covered in soot and saturated with the smell of
smoke. I was overcome with a suffocating feeling when I stepped into the
chamber. Before I had a chance to dwell further on these feelings, our ears
were assailed by a maniacal scream. It was faint at first, but the volume grew
quickly to an almost unbearable level, like some thing was approaching at great speed. Sure enough, seconds later a
ghostly apparition appeared, wielding a wicked looking axe and wearing an
insane grin. The Lopper.
Though he was
incorporeal, he moved with a sluggish gait, and translucent bones could be seen
jutting out from his pants, as if his legs had been broken in life. We
concentrated all of our efforts on him, attempting to bring him low as quickly
as possible, but he moved about from one of us to another, attempting to slice
us up with his axe. As each blow hit us, we the blood flow from our wounds
through the air and merge with the spirit, bolstering his strength! Aeros cast
a sphere of pure fire and though it was ineffectual in hurting him, the Lopper
seemed to be afraid of it and did his best to avoid its path.
It was touch and
go for a while, as the Lopper spread his attacks amongst all of us, and once
again Eswin was brought perilously close to his end, though he did manage to
stay on his feet. Finally, in what can only be described as an act of foolish
bravery, Thayel decided to use the cursed axe we found on the first floor
against him It had already drained the health of Gisley when he first used it
and caused him great agony for a few days, but Thayel seemed not to mind. He
hit the spirit twice with the axe causing massive damage to the spirit and
seemed to successfully fight off the cursed effects of the axe. When he hit the
Lopper a third time, it was so great a blow, that the Loppers essence could no
longer keep itself together and he exploding in a conflagration of ghostly
fire. Fortunately, this time we were not wounded by this creatures demise.
Unfortunately for us, Thayel could no longer ward off the cursed effects of the
axe and its malevolence took hold of him. Not caring for his own safety, he
insisted we move on and not return to town.
Below the
Lopper’s grate we found several guard uniforms, a pile of bones and some well
crafted crossbows. After gathering up the gear, we headed to the western wing,
known as “The Reaper’s Hold”. Once again, we were forced to go into a guard
room to raise the portcullis which blocked access to the area.
Inside the guard
room we were greeted with a macabre site. On a long table sat the remains of
three skulls. Each skull had been broken and someone had attempted to recreate
a fourth skull from the shattered pieces of the other three. Slumped over on
the floor behind the table was the rotting corpse of a dwarf, its wiry red hair
still vibrant. It was here that the Mosswater Marauder had met his end. As
expected the spirit of the insane dwarf appeared and the three skulls on the
table floated into the air to attack us. Though the fight was strange, it did
not offer us the trouble that we had expected and after crushing the floating
skulls, we made quick work of the Maruader. Behind the Marauder’s body we found
a hidden niche that contained some treasure, including a magical rope.
With the
portcullis to “The Reaper’s Hold” raised we entered the darkened cellblock. It
was by far the biggest of the blocks and held many cells, their iron doors
open. Despite the fact that we heard several eerie sounds and ominous
drippings, we made our way unmolested through it. At the southern end of the
room we found a door, which Jorfa claimed led to a torture chamber.
Inside the
torture chamber we stumbled across a grisly sight. Amidst the bloodstained
tools and chains there stood a rack. Upon the rack was the skeleton of a man,
dressed in the tattered clothes of a guardsman. His joints had all been broken,
his hands had been severed, and numerous long iron needles had been driven
through his eye sockets. His jaw had been cracked as well, and stuck in his
mouth we found Hawkran’s badge of office. These then, were the remains of the
warden. I can’t imagine the pain he suffered in his last moments at the hands
of the rioting prisoners. Looking at the scene was enough to make me wretch. A
bucket hung over the head of the warden and upon investigating it Aeros was
attacked by the animated remains of the warden’s hands. They grappled him about
the neck and began to stangle the frail elf in front of us. Gisley grabbed the
hands and tore them free, crushing them with his great strength. While all this
was happening Eswin had been mesmerized by an open Mourning Maiden which stood
at the far end of the room. Before we could stop him, he entered the torture
device and it closed upon him. His painful screams echoed inside and we feared
the worst, but eventually the maiden opened up again, spitting the elf out onto
the floor. His arms were covered in what looked like bloodless puncture wounds
and he looked noticeably weaker. As a matter of fact, he could barely stand.
Unfortunately for us, Gisley became entranced by the machine and the next thing
we knew he was inside. Again, the maiden spit him out and again we saw that the
bloodless puncture wounds covered his arms.
Not wanting to
drag the poor elf or barbarian around, we headed back to town once again to see
if Grimburrow had some magical means to bring them back to health. After
spending quite a bit of gold we managed to cure both the barbarian and the elf,
as well as lift the curse from the Lopper’s axe. Determined to see the final
prison put to rest, we rushed back to the prison.
The winch to the
southern wing of the basement was broken and we needed cogs and gears from town
in order to fix it and enter “Nevermore”, the final resting place of the
Splatter Man. Impatience and frustration began to take hold of our party then
and not wanting to head back to town and waste more time, we decided to look
for another means of entry into “Nevermore”. We headed back to the torture
chamber and after Gisley and Jorfa pounded on the Mourning Maiden until it was
destroyed, we found a secret pathway which led to “Nevermore”.
The path was
carved from the natural rock of the earth and wound its way tightly from the
torture chamber to “Nevermore”. Before we could reach the entrance to
“Nevermore” however, we were surprised by a natural denizen living there. A
Grey Ooze. Gisley swung at the blob with his hammer, but as he hit it, the head
of his hammer hissed, as the acidic nature of the beast ate away at it.
Undaunted, Aeros pushed to the front of the line and magicked up some flame
spell which didn’t seem to effect the ooze. The ooze shot back at Aeros,
grabbing him and burning off the front of his robe with its acid. Gisley
quickly grabbed the elf and tore him free of the ooze’s grasp. Frustrated and
unable to hurt the ooze, we turned back.
We are once
again back in Ravengro resting up. Jorfa is procuring the necessary parts to
the winch so we can raie the portcullis to “Nevermore” and the others are
milling about the village trying to prepare for the Splatter Man. I feel our
greatest test is just before us, and knowing that, I ask the Divine Lady of
Light, Sarenrae, for the strength to see me through what lies ahead in the next
few hours.

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